Get 6 months of consulting with Blender Bros.
INCLUDED
Access weekly live group Q&A calls with Josh & Ryuu for help.
INCLUDED
Message us anytime for help or questions - our DMs are open
INCLUDED
Any-Time 1-1 Calls, so if you're stuck on something tricky, just call us.
INCLUDED
Lifetime Access
Learn the foundations of hard surface 3D modeling in Blender – in just 30-60 minutes per day over a 2-week period. This will give you the entire foundation for 3D hard surface modeling in Blender
Create your first high-level Blender project, a SciFi Mech Robot, with our step-by-step video training lessons using the tools that we teach inside the program.
Learn the essentials of 3D visual design (to make your models look interesting), the essential 3D modeling tools, rendering, and creating your first portfolio piece to share online.
- Welcome
- How To Succeed (The 80/20 Rule)
- Downloading Blender
- Blender Setup
- Machin3 Tools Installation
- PowerSave Installation
- Introduction to Blender's UI
- Menus
- N Panel, T Panel
- Collections Panel
- Properties Panel
- Viewport Shading Menu
- Pivot Menu
- Transform Menu
- Snapping Menu
- "Top Left" Menu
- Cursor and Origin Point
- Windows
- Extra Menus
- Introduction to Basic Commands
- Selection
- Transformations
- Adding Objects
- Duplication
- Delete & Undo
- Visibility
- Different Views
- Object & Edit Mode
- Movement Fix
- Introduction to Modifiers
- Mirror
- Array
- Bevel
- Boolean
- Solidify
- Weighted Normal
- Applying Modifiers
- Modifier Stack Order
- Introduction to Object Mode
- Scaling
- Shading
- Introduction to Edit Mode
- Modes
- Types of Topology
- Commands
- Selection
- Scaling
- Duplication
- Deletion
- Advanced Selection
- Modifiers with Edit Mode
- Non-Destructive vs. Destructive
- Introduction to Edit Mode
- Modes
- Types of Topology
- Commands
- Selection
- Scaling
- Duplication
- Deletion
- Advanced Selection
- Modifiers with Edit Mode
- Non-Destructive vs. Destructive
– Introduction to Booleans
– Boolean Modifier Overview
– The Bool Tool
– Boolean Organization
– Boolean States
– Boolean Topology
– Modifying Booleans
– Mirroring Booleans
– Deleting Booleans
– Troubleshooting Booleans
– Introduction to Bevels
– Bevel Commands
– Types of Bevels
– Bevel Segments
– Bevel Profile
– Common Bevel Problems
– Bevel Modifier
– Limit Method
– Bevel Shader Overview
– Mirror Modifier Overview
– Ways to Mirror
– Types of Mirrors
– Important Mirror Info
– Solidify Modifier Overview
– Array Modifier Overview
– Introduction to Topology & Shading
– Understanding Topology
– Understanding Shading
– Identifying Topology Problems
– Identifying Shading Problems
– Non-Manifold Geometry
– Booleans on Curved Surfaces
– Introduction to Materials
– Principled BSDF Materials
– The 3 Main Material Settings
– Extra Material Settings
– Linking Materials
– What is 3D Design?
– Core Principles of Visual Design
– Balance
– Emphasis
– Variety
– Movement
– Proportion
– Unity
– Tips for Designing in 3D
– Functionality in Design
– Camera Setup
– Camera Settings
– Render Settings
– Output Settings
– Setting up a Scene
– Rendering a Scene
– The Eevee Rendering Engine
– Bloom
– Volumetrics
– Introduction to Photoshop
– Photoshop Installation
– Basic Tools & Functions
– Basics of Editing
– Advanced Tools
– Tips & Tricks
– Dodging & Burning
– Smart Objects
– Exporting Images
– Paid Plugins
– Introduction
– UI Setup
– Blockout Phases (6 videos)
– Mid Details
– Additional Detailing
– Adding Materials
– Rendering
– Post-Processing
– Project Files & Conclusion
– How to become a successful 3D artist
– How to develop your own style
– How to work from references
– How to create an Artstation portfolio
- Addon workflow (quick demo)
Make your Blender workflow 8x faster by learning the Hard Ops & Boxcutter modeling addons.
Learn all the essential modeling features inside of Hard Ops & Boxcutter in a few short hours. You’ll be equipped with the info you need for life.
Understand how to efficiently run Booleans via boxcutter, eliminating the need for slow, vanilla modeling tools in Blender.
Create your first Blender project, a sick SciFi vehicle, using Hard Ops & Boxcutter. By the end, you’ll have your second project completed & a full understanding of how to model efficiently using these tools.
Cleanup your mesh, detail & texture the truck, set up your scene with basic lights & effective rendering techniques, and create your second portfolio piece.
BONUS TRAINING: Advanced modeling techniques & hidden features in Hard Ops & Boxcutter. Unlock the full potential of these modeling addons to develop your own personalized workflow.
- Installation & Management — How to install, uninstall, and properly manage the add-ons in Blender
- Troubleshooting & Support — Common issues and how to fix them
- Hard Ops vs. Boxcutter — Key differences, strengths, and how they complement each other
- Optimal Setup — Recommended configurations for maximum workflow efficiency
- General Workflow Introduction — How to integrate Hard Ops & Boxcutter into real Blender projects
- Menus & Tools in Context — How menus adapt based on what you’re working with:
- Object selection
- Edit mode interactions
- Multi-object selections
- Cutter-specific selections
- Practical Application Focus — Learn tools through real-world use cases to build intuitive, professional workflows
- Design Fundamentals — Learn the importance of blockouts and refining your concept before detailing
- Hard Ops & Boxcutter for Modelling — Use these add-ons to speed up and enhance your modelling workflow
- Full Project Workflow — Step-by-step guidance on creating a complete sci-fi truck model from start to finish
- Mesh Cleanup & Preparation — Optimize your model for decals, trim sheets, and MaterialWorks texturing
- Detailing & Texturing — Apply high-quality decals, trims, and materials for professional results
- Scene Setup & Rendering — Master composition, lighting, and rendering for a polished final image
- Photoshop Post-Processing — Enhance your renders with powerful post-processing techniques
- Unexplored Features — Discover advanced, undocumented tools and functions in Hard Ops & Boxcutter
- Customization & Optimized Workflows — Tailor and streamline the add-ons to match your personal workflow
- Unlock Full Potential — Learn advanced methods to maximize efficiency and creativity with these tools
Learn lighting, framing, rendering, & post-processing in Blender. We’ve drastically simplified the rendering workflow, meaning it only takes a few minutes to create insane-looking portfolio pieces & renders. This is the exact workflow we use in our own portfolio (which has generated us multiple 6-figures in client work as well – from clients that came to us).
Make your models look as good as they are built. A good model without good presentation is like a professional photoshoot with bad clothing & a bad background.
Full breakdown of Blender’s rendering engines (Cycles & Eevee) + our personal plug-and-play settings so you can just focus on the renders.
Learn our rendering workflow to help get you followers, clients, job offers, or simply clean images to show off and be proud of.
Learn the 4 key points needed to attract attention to your work, and our tried-and-tested techniques to bring power & awe to your renders.
Understand framing, lighting, rendering, and how to assemble your own scene from scratch.
Build complete Blender scenes from scratch – assemble, light, frame & finalize your visuals.
Examples from professional photography – and how to apply it to your own 3D work (you don’t need to be a professional photographer, either)
Learning how to frame your renders is an essential skill that every 3D artist should have. Without proper framing, your images will look weird and unprofessional. We'll cover:
– The 'Golden Ratio' in 3D
– Leading Lines & Visual Weight
– The Power of Odd Numbers
– Cropping & Negative Space
– Why Breathing Space Is So Important
– Focus, Reflections, & Background Elements
– Frame Filling
– Symmetry & Elements of Importance
– Camera Focal Length & Depth of Field (DOF)
You’ll finish this section with a profound understanding of how to use framing to communicate power & competence in your images.
Lighting is the most important element in your renders. With proper lighting, you can make anything look amazing. This is where most 3D artists struggle the most. We'll cover:
– The types of lights you need for a good render
– Qualities of lighting that make your images more powerful
– How to properly set up lights (and fix common distracting elements)
– A simple way to create depth using light & color
– Why exposure can be a problem if not used correctly
– Why you’re probably using lights in Blender incorrectly (and how to fix it)
Most 3D artists put no effort into their lighting, or simply don't know what they're doing. If you can use lighting to your advantage the right way, your work will stand out amongst your competition and bring attention to your work - guaranteed.
There are plenty of different rendering engines that exist in today's 3D world - but there are two that we use the most in Blender: Cycles & Eevee. However, these concepts apply to just about any rendering engine. We'll cover:
– How to get the most out of your rendering engine
– How we render with a low sample count (even with a slow computer!)
– Our personal rendering settings that we've been using for years (average render time: 1–2 minutes)
– The best way to utilize nodes in Blender for professional rendering results
– How to set up the compositor & shader editor for maximum results
– Simple environment example — render a desert scene from scratch
– (Bonus Video) Rules of Composite Images
– (Bonus Video) Story Telling
Rendering engines are super important to get set up correctly. After you've set it up once, you generally don't need to touch it. But it's important that you get it right to maximize your potential results.
Our final chapter is all about putting everything together with a practical example. We're going to design a scene completely from scratch, and use all the topics covered in the course up to this point. We'll cover:
– How to assemble a complex scene from scratch
– Compositing, lighting & rendering techniques — practical application
– Post-processing in Photoshop to achieve refined imagery
– How to use Blender's node system & compositor to maximize the effect of your renders
– HDRI setup for a realistic feeling in your scenes
– How to put everything from the first 3 chapters together
– Detailed explanation of the thought process behind composition & framing
It's one thing to focus on concepts and theory, but it's another thing to see it all in action. In this section, we're going to create an entire scene from scratch using all the concepts presented in the course.
Understand quad-based topology and clean edge flow (even if subd seems ‘tricky’ or ‘technical’ – psst… it’s really not)
Learn proper topology management so that your models work in a variety of pipelines. Great for VFX, animation, and other workflows where the model needs to be deformed and adaptable
Master loop ‘redirection’ for proper edge flow & subd control. This allows you to create beautiful & natural shading transitions on your model.
Start low-poly, then refine with subd to add detail step-by-step. We show you how to do this in-depth inside of the video training lessons.
Complete modeling workflow & training, where we’ll piece everything together by creating a hard surface bot completely from scratch with quad-based topology. All shown in step-by-step video lessons
Learn how to use “clean” quad-based topology to create models that work in a variety of pipelines. Great for VFX, animation, and other workflows where the model needs to be deformed and versatile.
It’s one thing to model in quads, but another game to manage topology and edge flow correctly. We show you how to do this without the usual technical stuff surrounding topology.
We show you how to design using quad topology from scratch without it being too technical or intimidating, so you will learn how to “think” in quads while working on your own projects.
Subd is abstract therefore it may seem it is hard to control the shapes you want to create. We show you all the practical techniques and tricks that make it easy and fun, without breaking your creative process.
Managing topology includes understanding how to ‘redirect” your topology for proper edge flow and subd control. We show you how to do this in a way that creates beautiful, natural shading and transitions on your models.
One common mistake with subd modelers is they start with a dense mesh. Instead, you want to start as low-poly as possible, and then use subd to increase the level of detail. We show you how to do this (and clean up your mesh) inside the program.
Learn how to piece everything together by creating a hard surface bot completely from scratch with quad-based topology. We show you the technical application and how to do everything, step-by-step, with real-time commentary.
Most subd courses out there (if not all) are all vanilla Blender based, which means the workflows they teach are super slow. We use HardOPS, Boxcutter, Machin3 Tools and Mesh Machine and Cablerator addons to make it almost as quick as boolean modeling.
We’ll show you how to render & texture your model with our addon Material Works in order to create a proper portfolio piece. This isn’t required, but is a nice bonus so you get a complete workflow form start to finish.
Having a proper portfolio showing off your work is essential.
Without it, even if you have the most badass game asset, no one will get "wowed" by your work. Make it count!
Included are all the project files from the program so you can reverse-engineer the model or simply use it for reference.
Learn the Plasticity software, a CAD-based hard surface modeling software, and the full toolset in under 12 hours. This software is a perfect combo to use with Blender if you like CAD workflows.
Model a clean SciFi ship from scratch using NURBS modeling, without topology headaches. All done in Plasticity from scratch.
Learn how to design the ship interior, exterior, concept detailing, and create clean organic + hard surface forms.
Bridge your Plasticity model to Blender (via Plasticity Bridge tool) then texture, light & render it inside of Blender.
Includes rendering, compositing, & post-processing workflows to create a finished portfolio asset.
Learn how to install Plasticity, set up your menus from scratch, use custom shortcuts, and perform basic operations. (47 minutes)
Learn how to use the tools practically by creating a SciFi ship from scratch. At the end of this section, you’ll feel comfortable using the modeling tools, performing basic operations, and creating your own models from scratch without any technical knowledge. (5 hours)
Learn not only how to detail your models but also how to think like a concept artist. In this section, we will also model a fully functional interior of the ship’s cockpit. (3 hours)
Learn how to render your completed models using Blender. This section is not just a guide on rendering, but a full-on masterclass on creating high-end pro-level renders for your portfolio. It is split into 6 parts. (2 hours 40 min)
Learn how to create game-ready hard surface assets using a Boolean/ngon workflow – no retopology needed
Use our ‘MAD-T’ framework (which stands for Modeling, Automation, Decimation, Triangulation) to streamline your workflow.
Build a full hard surface game asset from scratch, a SciFi rifle, from blockout to engine-ready export.
Learn how to unwrap, optimize, and triangulate meshes for clean import into Unreal, Unity, or other engines.
Apply advanced baking & texturi9ng techniques (Substance Painter workflow included).
Includes bonus modules: How to double your resolution using texture sets, our MAD-T PDF reference guide, and portfolio presentation.
Although this course aims to focus on our MAD-T framework for game assets, it wouldn't be a course without showing you the modeling as well!
We've included a full set of commentated, real-time tutorials on the creation of the SciFi rifle (shown in the course and on the thumbnail).
Decimating your mesh is essential in order to have a well-optimized mesh. We use two primary techniques for this.
This is an essential step, otherwise you may have problematic bakes.
Too many people use the old, outdated method of manually applying their seams and UVs.
This method is slow and inefficient. We've developed a much more powerful solution to save you hours of time unwrapping.
Triangulation is essential for hard surface game assets. Without it, you're in for a big mess.
This is because external 3D software will have their own triangulation algorithms, and since we're using booleans and ngons, that is a big no-no! We'll show you how to fix that.
Baking is an essential part of the game asset workflow.
It allows you to take a low-poly mesh, and view it as if it were high-poly! This is a perfect technique for optimization.
Once our model is complete, it's time to texture it!
We'll be using Substance Painter for this one, a powerful texturing software.
This is the easiest step of the entire process. Once your model is complete, you simply have to import it along with the textures.
Sometimes you just need more resolution, even though you're already using 2k or 4k.
You can easily achieve this using multiple texture sets, and we've included a bonus set of tutorials on how to do just that.
We've included a full PDF reference guide to assist you after you complete the course.
Use it as a reference while you're making your own game assets!
Having a proper portfolio showing off your work is essential.
Without it, even if you have the most badass game asset, no one will get "wowed" by your work. Make it count!
This is our most advanced modeling tutorial, spanning over 50+ hours of modeling content. Learn how to create a highly advanced mech robot using Hard Ops & Boxcutter.
Learn visual design, proportions, scale, balance, and all the other elements that make a 3D model look visually appealing.
Watch step-by-step as we walk you through how to design a very advanced model from scratch in Blender. This training is not recommended for beginners. We recommend it after you’ve consumed the main material first.
Our exclusive Blender plugin that streamlines texturing & materials.
Get access to 50+ hard surface materials, 25+ edge wear & grunge maps, 6 studio HDRis for realistic lighting, and a brand new decal & trim sheet system built in.
This plugin contains over 21,000,000 different texturing permutations.
Access our archive of 100+ live coaching calls – instant answers to real student questions (you probably have the same questions covered in these calls)
Watch deep-dives on modeling techniques, rendering, workflows, and creative direction
Learn from previously recorded feedback & breakdowns.
Short, focused modeling tutorials for quick wins. These are great to refine your skills further with shorter projects.
Perfect for quick improvements or creative refreshers.
Watch these when you’re uninspired, bored, or unmotivated – you’ll quickly be back into the groove of things and ready to work on your own projects.
Get 6 months of consulting with Blender Bros.
INCLUDED
Access weekly live group Q&A calls with Josh & Ryuu for help.
INCLUDED
Message us anytime for help or questions - our DMs are open
INCLUDED
Any-Time 1-1 Calls, so if you're stuck on something tricky, just call us.
INCLUDED
Lifetime access to 8+ complete training programs for Blender ($5,000 value)
6 Months Consulting With Josh & Ryuu ($6,000 value)
Any-Time 1-1 Calls ($2,000 value)
Unlimited Direct Messaging ($1,000 value)
Weekly Group Q&A Calls ($2,000 value)
BONUS: MaterialWorks Texturing Plugin for Blender ($297 value)
BONUS: 100+ hours of Q&A recordings ($397 value)
BONUS: 20 bonus mini-trainings ($397 value)
Yes. Any major updates will be reflected inside the course. You can follow along in 2025 without any issues.
The Hard Surface Academy is available for all skill levels, due to the custom nature of the program. Some of our clients just started Blender, while others need more advanced consulting.
All training programs come with lifetime access + all future updates.
Book a call above to discuss pricing options.
You can email us at [email protected] with any questions you may have.
Yes. Although the training programs inside the Academy are no longer available for standalone purchase, existing clients that already own some of the content will receive a discount.
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DISCLAIMER: Results shown are not typical and will vary based on effort, experience, and many other factors. We make no guarantees regarding your ability to get results.